ABOUT US
Outerlight are based in Edinburgh, Scotland and believe in making original, genre defining games to delight and amaze the gaming public. We focus on game design and like to push the boundaries and realise the possibilities inherent within games as an interactive entertainment medium.The company was founded in March 2003 by Chris Peck, Ailsa Bates and Ed Wilson. We now have a team of 18 people and we released "The Ship", our first commercial product in July 2006. The game is a stand alone product, based on the Source engine and has its roots in the original Half Life 1 mod released in July 2004.
The game is available from Valve's Steam network for download and also as a boxed product in retail outlets.
The company is now working on a sequel to "The Ship", scheduled for release in 2009.
We are focussed as a company on the experience of our players and if you have any feedback on our games or the company we'd love to hear it. Just drop us an email at: info@outerlight.com
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Chris Peck
Managing Director
Chris has always been an avid game player since the early days of computer games and his game ideas and flair as a Creative Director fuel Outerlight's game projects. "The Ship" came from one of Chris's original ideas and the game is still true to that first concept.
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Ailsa Bates
Operations Director
Ailsa heads up the business side of things at Outerlight and is largely responsible for getting hold of the game budget, a vital role in a games company. In her previous career she has had a number of different roles ranging from heading up production departments to copywriting.
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Ed Wilson
Technical Director
Ed's a PC whiz kid who built our office network from scratch and keeps everything working so everyone else can get on with building games. He's also a member of the coding department.
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Simon Hill
Producer & Game Designer
Simon is one of those people who can do a multitude of things and does them all well. He's also shouldered the responsibility for delivering "The Ship" throughout development, a burden which has added a few grey hairs. A talented writer and designer, he's also got the hard nosed practical side which a producer vitally needs.
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Jason Kocemba
Lead Programmer
Jason is always cheerful, even at points of crisis, a vital quality in the lead programmer for "The Ship" with its myriad of features. He has lead the coding department from the start with verve and flair, instigating ground breaking coding methods, systems and processes all of which have meant a relatively trouble free production period for "The Ship".
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Neil Davidson
Senior Programmer
Neil is a quiet, calm and reassuring presence in the code department. He came to Outerlight from Criterion, creators of Renderware. We've come to rely on his ready ability to pick up any coding task and solve the knottiest of problems.
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Andy Heywood
Junior Programmer
Andy came to us fresh from the "Dare To Be Digital" competition and shows infectious enthusiasm and pride in his work. As he steamrollers his way through a multitude of "Ship" tasks, Andy has proved himself time and again.
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Debbie Keys
Environment Artist
Debbie is a fantastic environment artist who approaches her role with complete dedication and attention to detail. The detailed and lush environments of "The Ship" would have been impossible without her and her ability to produce new things to surprise and delight still amazes us.
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Nick Sawyer
Character Artist
Nick has had a lot to deal with in the creation of "The Ship" including having to model all his characters in various states of undress to deal with our ambitious requirements for disguises and costume changes.
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Mark Holmes
Animator
Mark is a talented animator with many years experience in the industry working on a variety of different game projects. He's taken over our animation part way through the project and his technical skills combined with beautiful animation technique are adding shine and polish to the game.
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Rebecca Parnell
Sound
Rebecca is a BAFTA award winning sound designer with many years of experience in the game industry and we're proud to have her on board.
