Cabins

When you first arrive on board The Ship you will find yourself in your cabin. The Ship has a range of cabins from third class to first class and it's the luck of the draw which cabin you end up in. Third class cabins are a bit basic in terms of décor but are still safe places to sleep. First class cabins are luxurious and have the added advantage of en-suite bathrooms and a sea view.

Exploration

To be successful in the Hunt you need to know your way around the ships in Mr X's fleet. Each ship has its own secrets including hidden rooms, passages and tunnels, extra weapons in special locations, environmental traps and triggers and extra special ways of murdering your quarry. To win, you need to explore thoroughly and use your imagination to find the hidden extras on board each ship.

The CSI will give you hints to some secret areas if you keep your eyes peeled.

Your Inventory

As you move around on board the Ship you will find useful objects lying around. It is always worth looking in cupboards or containers as you never know where a useful weapon may be stashed. Of course, it's pretty difficult to find guns but a knife can be just as useful or maybe you'd rather poison your Quarry?

Whatever objects you find, you can store them in your inventory and "hot key" the items you think will make the best weapons so you can whip them out as soon as you have your Quarry in a suitable murder location.

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Money & Banks

You will arrive on board the Ship with a generous £2,500 holiday allowance in your bank account and £250 cash in your pocket. You will need cash to pay for food, drink, clothing, items from shops and to bribe security staff so it's a good idea to keep some cash on you. However, if you are murdered successfully by your Hunter, you will lose all the cash you have in your pocket.

Money in your bank account is safe, even if you are murdered so it's a good idea to bank any cash you find or which you are given by Mr X for a successful murder.

Banks, cash machines and deposit boxes can be found around The Ship and you can use them to withdraw or deposit money.

In all game modes other than Elimination the Hunter with the most money in their bank account at the end of the game is the winner.

You can see who is in the lead at any time by pressing the "TAB" key and bringing up the score table.

The Context Sensitive Interface

The Ship has a context sensitive interface for objects you can interact with. Hover over an object with which you can interact and an icon will appear showing the default action for that object. If you left mouse click, you will perform the default action. If you right mouse click the menu will expand to show all possible actions with this object.

'Money For Kills' Table

Mr X doesn't like to see the same boring old murders over and over again so taking a look at the "Money for Kills" table is a good idea. This table shows the amount of money Mr X is offering for a kill with a specific weapon. The more a weapon has been used in recent murders, the more bored Mr X becomes and the less money you'll get. The most valuable weapon for your next murder is at the top of the table. All you need to do is find it...

You can bring up the 'Money for Kills' table at any time by pressing "M".

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Sick Bay & the Psychiatrist

Each Ship has a full Sick Bay which you can visit should you become injured or traumatised, to be healed. You will need money to pay for your treatment and you'll need to hurry to get there before you die, depending on the severity of your illness.

You may also find useful items in the sick bay but if you go into restricted areas you will be fined for trespassing and eventually arrested.

The psychiatrist can also heal you and needs to be paid.